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Old Sep 16, 2006, 02:57 AM // 02:57   #1
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Default making my own sin build would like to kow what sec class for this

ok

im new to the whole sinning thing and so far im pretty good (though im only lvl 4) i konw pretty much the basics of getting in quick dealing a blast of dmg to a few targests then shadow stepping my way out ( though i dont have the best shadow step skill only death charg) ne ways i want to make a build called a shadow dancer. he will get in by shadow stepping and get out by shadow stepping if u know what i mean dealing lots of dmg in the process. i wanted to know what two step skills i should have equipped as well as what my second class should be. if u could help i would luv u forever. (though completly impossible and horribly nasty LOL)

the thing is I dont want to be a HOT STEPPER so if thats what this sounds like its not. dont want necro unless necrotic traversal would be best for this build

TY in advanced to all that help
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Old Sep 16, 2006, 03:35 AM // 03:35   #2
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Advice no.1:

Never never never never never never never ever..... TANK.
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Old Sep 16, 2006, 03:38 AM // 03:38   #3
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Default lol

im not fully brainless i know that sins are not for tanking reason im looking to build a step in eviscerate and retreat build. ive seen the gay sins that go around tanking like fools

so ty for the advice
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Old Sep 16, 2006, 08:53 AM // 08:53   #4
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Are you a sin with an axe?

Eviscerate {E}?

Erm, never EVER using a weapon you can't rune up... Adrenaline skills require you to stand there for like 7 seconds or so for the deadly ones and sins can't afford that, they've got 2 seconds of safety and 4 if they're smart enough to wait till everyone is confused.../fighting...
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Old Sep 16, 2006, 11:18 AM // 11:18   #5
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Evicerate = Lots of dmg, he wants evicerate for assassins as far as I can tell, don't think that is meant literally :/
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Old Sep 16, 2006, 01:03 PM // 13:03   #6
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To answer your question about the two shadowstep skills might be a little more difficult than you anticipated. How often you want to be going in and out of combat is going to be your deciding factor along with energy. Lets start with in. You have basically death's charge, shadow of haste, and dash. Death's Charge gets you in fastest and seems the best but with its 45 second recharge it quickly becomes a huge irritant since you will basically get one attack per enemy group, or less. Shadow of Haste will get you in AND out but since the changes might actually leave you in TOO long. Dash forces you to run but if you wait long enough you wont have picked up aggro and it only has an 8 second recharge.

Now, for your outs: Recall, Return, Spirit Walk, Heart of Shadow and Viper's Defense. Heart of Shadow and Viper's Defense are basically the same in that they step you out when you get hit. This can suck royally since and AoE can trigger it at anytime, or if you pull aggro on the first hit of your combo. Secondly, its to a random location which could be by your team, off to the side, or behind the enemy and into aggro range of the next group. Spirit Walk is only usefull if you have a rit with you since no ranger ever actually uses their spirits. However, this skill can also get you IN to a fight since you can port to any spirit. Getting out with this can get tough because you have to have energy to use it. Return has the same problem since you need to have the energy to use it, but otherwise its a great skill. Last is Recall. Recall can be good and bad. The first problem is the cost to sustain it at -1 energy regen. Also, it can be cancelled (screws you) or the party member can die (ports you to their body, screwing you). The benefit though is that you can cast this before you go in and it lets you get out at your leisure without having to worry if you will have the energy to use it when you need to leave.

The last skill you can use to shadow step is the one most people use if they don't mind giving up their single elite to carry it: Aura of Displacement. This is a mix of shadow of haste, death's charge and recall. It's maintained like Recall so you lose one tick of energy regen and you double click it to cancel it. Like Shadow of Haste it ports you back to where you cast it when you are done with it. And like Death's Charge it steps you right to your target, but it only has a 20 second recast. As you can see it offers all the things you want, but its elite and probably the last elite you will pick up at that so get used to the other ones first.
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Old Sep 16, 2006, 02:15 PM // 14:15   #7
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wow xeln u know ur stuff.

and i dont want to use axe yukito. thats pretty much like tanking but ty for ur input. can ne one give me there ideas on a second class. im leaning towards necro for necrotic trav but im still not fully sure if this is best or by what xeln says i could maybe use RIT and carry one spirit for when i need to get out but that would be an engergy drainer. ty agian in advanced
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Old Sep 16, 2006, 02:31 PM // 14:31   #8
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In PvE? I'd use /Mo. And Aura of Displacement, and the usual chain. The hard resurrection is a good thing.

Although I haven't got Factions, I'd guess you can Aura of Displacement on a mob when you're nearwiped, run, and cut maintaining to go back to rez.

Any other occasion: /E for Shock, or /W for Wild Blow.
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Old Sep 16, 2006, 02:33 PM // 14:33   #9
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ty still neone else on my above post would love to hear from u
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Old Sep 16, 2006, 04:25 PM // 16:25   #10
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For pve early on go /mo and take vig spirit. It will help you stay up a little longer due to ur lack of armor and with only 5 or 6 healing you are gettin 10hp a hit, take along way of perfection as well if you are worried about taking alot of damage.
As for the shadowstepping, since the update take along shadow of haste and then another stance to cancel it. You get you speedboost and your teleport.
AoD will probably be your best bet to be a "shadow dancer" considering the alternative would be recall...which i just hate.
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Old Sep 16, 2006, 05:36 PM // 17:36   #11
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well I just capped AOD and I don't really like it at all. My daggers already give -1 energy regen so another -1 sucks. Definately don't go with necro for necrotic traversal you can only warp to a dead body which is really pointless for what you want.

What I find works pretty well is not warping in at all. If your with henchmen call your target with shift+cntrl and they'll run in first. They take the initial attacks and you can run in unnoticed most of the time. For this I bring return and when I'm gettin hurt badly I return to my monk for some lovin. Return can also be a great way to save a teamate in trouble. You notice someone in your party is losing health fast, you return to them and kill whatever is there. You can use return to get in to the fight too by calling targets again. Your warrior will run up to the target and you can just return to him.

shadow of haste is now pretty good if you bring another stance to cancel like dash but that's 2 skills.
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Old Sep 16, 2006, 05:48 PM // 17:48   #12
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thanx yall that helps me out alot so i think ill go with monk to start and ill experiment later when i get to Senji's
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